Development on ASTRIA has been completely reset (+ new footage!)


Hi folks.

I've recently got back into the swing of things after a long hiatus, back in December, ASTRIA got a complete overhaul, and it's not just visual, either: I started an entirely new Godot project

I was not happy with the direction ASTRIA was heading in, and everything felt amateur, to say the least, I've also had internal struggles forming a team, I can't say I really have a team, though, it's only me and my friends sometimes pitching in their efforts, so regardless of how I felt, a developmental refresh was in store.

Even still, I'm proud to announce that ASTRIA is officially back on my table.
I'd like to give a few special thanks to ShimaNoctua, ViperDemon, goatsoup.mp3, cabl, sanctumsys, and everyone else on "TOASTERSOFT."

Is there enough to really show yet? Not really! The game's still in a very unfinished phase and while I could, theoretically, try to get another tech demo out for SAGE this year, I do want to focus on actually making the game rather than making a simple "proof of concept."

That being said, I might as well not disappoint, here's a sneak peak. ;)

Stay safe!

Get project: ASTRIA [legacy]

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